![]() ![]() ![]() It’s exactly how Sonic should work, and as a distillation of the game as a whole, exactly how Sonic should have evolved the first time round.īecause that’s the thing, really. It’s cool and new, but it’s also neat, nippy, smart and fun. It’s a bright, breezy, pacy addition that sprinkles a dash of thought and clever additional risk management, without ever breaking the important flow of momentum or requiring any gimmicky new systems or power-ups. It’s not exactly the elaborate, multi-stage puzzling of a Mario Ghost House, but it doesn’t need to be. Suddenly that death-trap is a limited-time trampoline, a wide, chunky, momentum-preserving launch-pad for any big jump you wish to make.Īnd once introduced, Mania makes good, progressive use of the trick, steadily evolving it to integrate light sequence puzzling, as nimble activation and reactivation of the jelly is demanded in order to progress through tough platforming spots. An instant chemical reaction later, and the pool becomes not only safe, but solid, jellified, and delightfully springy. Initially toxic upon touch, these deep pits of death-slime can be modified by injecting additional goop into them by jumping on switches. But my favourite new element is the goo pools, which appear with increasing frequency in the Zone’s later stages. The sticky gobs that litter the levels, attached to moving structures, present marvellously tactile, on-the-fly fun, acting as overhead and vertical handholds and opening a nicely dynamic new dimension of wall-jumping traversal. ![]() Lovely, globby, delicious, fruity-looking goo. In the Chemical Plant Zone, it’s all about the goo. The new additions scattered liberally throughout Sonic Mania are marvellous, freshening up the gameplay with spark and zest, while feeling coherent enough to have been series mainstays since the early ‘90s. It feels very much like Mania’s developers have taken the original Sonic trilogy, squeezed it through a sieve, and collected all of the best bits in their most concentrated form, leaving the various crap and niggles behind.īut it’s not all about the old stuff. There’s just a lovely cleanness and parsability to it all, both sides of the game consistently given time to breath and show off what they do best, while complimenting each other excellently. ![]()
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